Simply a few months ago, the word NFT was explodingall over the internet. Now to the latest trend, the skyrocketing costs fordigital artworks sold as NFTs- The Christie’s auction fordigital artist, Beeple, coming to a close a few moments ago, the final proposal, $69 million. $69 million. I think it probably symbolizes digital artists here to stay. Anybody in this sector has to admit that they were sickened by the size and the inhumanity andspeed that service industries derived so fast. The number of walletsthat were buy NFTs skyrocketed the numberof transactions of NFTs, across the board skyrocketed. And the prices for manyNFT masters also went up, but that came down exceedingly, very fast. Once red hot NFTs arenow chill off a little. The secondary busines for the majority of Beeple’s make-ups today is down 90 -9 5% from the crest, as is most NFT art. But even more recently, NFTs had been on the rise once again. And even with significant quality volatility in NFT artwork, NFTcollectibles like NBA top shot and NFT-based video gameslike “Axie infinity” have surged in popularity.The correction that kinda happened with the NFT art side is healthy. And what we’re gonnasee come out of that now are projects that actually have utility, that will be able to affect amuch wider amount of parties. I think that’s where the excitement is. And many companies are speculation that NFTs will penetrate thevideo game world in a big way, which if successful, could open NFTs to a massive brand-new gathering, and forever modify the waywe appraise digital objectives. We are in the process of an exodus from the physical worldto these digital worlds that have been createdover the last 20 years. And that continue to be created and where people arespending an increasing amount of their self-conscious time.You may have heard by now that NFTs stands for non-fungible token. But explaining exactly whatthat conveys can get involved. So for our purposes, what you need to know is thatthrough blockchain technology, digital objects, like a JPEGfile or a virtual sneaker, or even a meme that you’dnormally think about as being infinitely reproduciblecan now be made scarce. So for example, if you’re imaginative, the video you’re watching right now could be downloaded from YouTube, and you could copy and pasteit as much as you’d like. In theory, it is infinitely reproducible. Tokenizing or minting is theprocess you can go through via blockchain, where you cancreate a record of scarcity.In the blockchain, you can enter into a ledger that there are only 1,000 versions of this video or 100, or even exactly one. Taking something that wasinfinitely replicatable and holding it artificial scarcity. And if you’re rushing out to try and download this video now, thinking you’ll make a quick buck, that’s not exactly how it wreaks. Only the holder of the NFT and what are known as digital pocketbooks can actually own the item. And they can choose to resell them in exchange for cryptocurrencies. But while we have seensome high sale prices, are buying these NFTsactually a good investment? I would hesitate to callNFTs an asset class, they are an asset. In the same way that Iwould hesitate to call art an asset class, artistry is an asset. But for it to achieve an asset class, it truly needs to be something that you can buy andsell, and buy and sell.This is Bloomberg’s artreporter, James Tarmy. So all you have to do when youthink about the artistry busines, and you think about theprices that are paid for these $10 million paints ,$ 20 million covers, $30 million paints, is thinking about what kind of liquidity you need to have to spend $30 million on something that youcannot resell anytime soon. Sold! There is not a line of parties waiting for their turn waste $30 million on the painting that you really bought. There might be one other person or maybe two other parties, but that’s no guaranteethat those two other beings wanna buy that make-up whenyou wanna sell that painting.And this is similar in the NFT space. The number of people able to invest large sums of cryptocurrency on NFTs are relatively low. And a lot of people became very interested in jumping on the bandwagon. There was a world that was opened up to a general public thatthey didn’t know about. And that seems like a worldof infinite potentials. And so corporations suddenlystarted liberating NFTs. Charmin toilet paper released an NFT. I just got an email aboutCampbell’s soups firstly NFT. And this isn’t just about artworks. This is also about the various NFTs that are connected togames and virtual lives, and so forth. People are connecting houses to NFTs, they’re connectingphysical artworks to NFTs, they’re join portionsof an entire soccer team in a Mexican soccer league to NFTs.And then something weirdstarted to happen, right? More beings were makingNFTs than buying NFTs. So you had a lot of peopletrying to jump on a bandwagon that might not really haveexisted in the first place. And while the initial upturn of interest did drive more people to participate in the NFT marketplace than before, those digits are still relatively small. Harmonizing to a 2021 report by nonfungible.com, weekly active pouches, in theory, the number ofpeople who bought and sold NFTs in a imparted week peaked at exclusively 40,000. And if NFTs are going tobecome the asset class of the digital future, the number of buyers and sellers in the market must increase by a lot. There’s still a tremendousamount of resistance. To get a Metamask wallet, to understand the ideaof viewing private keys, to engage with this world, it’s a process. This is Sam Englebardt. He’s the general partnerat a enterprise business called Galaxy Interactive. They currently oversee a $500 million money investing in technology and material aimed towards the futureof digital macrocosms. I devote a lot of season these days, first, was just trying to exactly definewhat the metaverse is. And then make sure we’re alltalking about the same thing, because I think we’restill quite a ways away from an immersive worldlike “Ready Player One, ” being something that we all inhabit.Except for eating, sleeping, and shower breakings, whatever beings wanna do, they do it in the Oasis. I think we are very, very close, and witnessing every day though, the exodus from a solely physical world to an increasingly immersivesynthetic digital macrocosm that doesn’t look likeone sit we all going to see, but it’s actually just the amalgamation of the different digital lives that we experience on our many machines. And a lot of participates are investing in thisfuture digital world. A recent Bloomberg intelligence report being of the opinion that the marketopportunity for the metaverse could be $ 800 billion by 2024. And for Galaxy Interactive, one of their biggestinvestments has been in gaming. I don’t believe long-term that just by making something an NFT, it’s gonna be interesting enough to be all that meaningful unless you build some sort of a game or metagame into the process of collecting itself.Merging NFTs with tournaments has already seen some great success. One of the earliest breakoutNFTs was “CryptoKitties, ” cartoon “cat-o-nine-tails” that users canbuy, sell, and even multiplied. The NFT became so popular at one point that it impediment the entireEthereum network back in 2017. And it continues to havean active community today. And one of the moves ofincreased digital purses post the NFT boom in early 2021 has been a game called “Axie Infinity.” These pokemon-like creaturesare all unique NFTs that a user can buy into and height up by be participating in a new business modeling known as play-to-earn. What could be better than a free sport? Well, how about a gamethat repays you to play it. So far, it’s allowed beings for the development of economies likethe Philippines and Vietnam to earn real coin through playing. And now a team of veteranvideo game makes at Mythical Games are working on their first NFT basedgame, “Blankos Block Party.” With real dolls in real world, the way to keep their value is you gave them in a container, you positioned them on a shelf, you leave them there, but with “Blankos, ” as you play with them, they get better.Most recreations, if you boughtSpider-Man character or you bought a “League of Legends” skin, they’re virtual parts. They stay within that ecosystem. Once you buy them, you bought them, right? There’s nothing else youcould really do with them at that point. And what we’re doing in a kind of experimentation with Blankos is actors own them. They can sell these resources, they can level them up, and mince them up to createnew ones and all that.So it actually returns theplayers a lot of freedom to build, romp, and give. This is Mythical Games CEO, John Linden. He checks recreations as a greatmeans to introduce more beings into the NFT and crypto world-wide. So one of the goals and targets inMythical was we really wanted to bring this concept ofblockchain and NFT resources to the mainstream gamer, right? So maybe someone that doesn’tfully understand crypto and is not an investor in Ethereum, we really wanted to make sure that they could partake in this economy.And his success in this space isn’t necessarily abouthaving big headline grabbing single asset sales, but instead having a muchlarger volume of auctions overall. We’re not thinking aboutit in terms of a $10 item is worth$ 1 million the next day. We’re thinking aboutit expressions of a $10 entry that becomes usefulnes $25. And a $25 component that becomes value $40. And a $40 item that becomes worth $75. And those are still, if you think about it, those are amazing. They don’t sound sex, but they’re amazing returns on speculations, right? So we’re obviously thinking about it in terms of something that’s obtainable. Something that the average consumer can actually partake in. Latest sells, $55, $20. Not kind of a new fine art to were only a very few hand-picked people can actually be understood that acknowledgment because the numbers are just so ridiculous that you can’t can’t participate. But originating world markets for NFTs currently can come atsome moderately huge rates. Each deal requires a ton of energy from computers throughout the world, potentially developing inincreased carbon emissions. And although the Ethereumnetwork is hard at work to reduce this overall energy consumption, it does remain to this day, too high to support a scaled copy of this model.What we’re starting tosee technologically now is the need to advance the underlying tech so that you can have a business around the purchase, andsale, and trading of objects that are$ 1,$ 5, $20, $50. That’s partly why Mythical Games is using their own blockchain technology within their Mythical financial device. But it’s also because they believe that creating and sellingan NFT game engine will help create moreNFT tournaments in the future.What we set out to doat the very beginning was to build this fiscal locomotive to where we could ultimately have a lot of the top games in the world be able to access this type of technology, have the regulatory area clothed, have access to marketplace tech. Things that normal recreation studios wouldn’t be building themselves. We think that this type of economy will really permeatethrough every game nature. And candidly, I can seealmost every game out there could have some version of this. But building the technology is only the first step to building value.Gaming also offers another important step in this process, community. Blockchain doesn’t make a game better. We kinda joke now that if your tournament suctions without blockchain, it’s gonnasuck with blockchain, right? What fixes this technologypowerful and interesting is the ability to ignite a community. And if you build the title community, then the things you own, digital objectives in a lot of cases, will be valuable within that community and people are gonna wanna own them, and they’re gonna wanna tradethem amongst each other. We accompany an astounding communityformed around Blankos. And even before the game came out, we’ve had about$ 1 million of Blankos sold because participates ensure that value, and they collaborated with each other. And were excited by theoutcome of where that can go. For someone outside ofthe Blankos community, It might seem outrageous to deplete $5,000 on a virtual doll. Only like for countless, it’s outrageous to invest $69 million on this Beeple’s piece.Or for spending $120,000 on abanana duct videotapeed to a wall. Value for things that have not yet been use significance is perfectly the research results of impression. A Picasso is just oil paint on canvas. It’s worth good-for-nothing, it does nothing. It is valuable because we as a society have decided that it’s valuable. Could NFTs become a brief, funny section of biography? Utterly. Could they be an integral part of the mode that we engage with each other and companies online? Absolutely ..